Fluid Simulation for Video Games (part 9) | Intel® Developer Zone - https://software.intel.com/en-us...
Feb 26, 2015
from
Amit Patel
and
Stephen Mack
liked this
"This article introduces features to simulation code presented in previous articles: Now, bodies immersed within the fluid float or sink depending on the mass of fluid the body displaces. This new feature augments how visual effects have a two-way interaction with physical objects in the simulation."
- Todd Hoff