Apparently Microsoft can't count. The Xbox One is the THIRD generation of Xbox. LOL
Tyson Key,
Steven Perez,
Morton Fox,
Stephen Mack,
Jenny H.,
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"One" as in the "One Ring to rule them all." Enjoy being bound in the dark etc, found, etc.
- Soup in a TARDIS
Well, consider that the iPhone went from the 1st generation to the 3G and the iPad went from 2 to "New", and that Mac OS has been stuck at version 10 for more than a decade, and it's clear that innumeracy is rampant in the tech sector :)
- Victor Ganata
I am surprised it's not XBox Ultimate Edition, to be honest.
- Victor Ganata
To get smaller, they'd probably need to invent a revolutionary, new cooling system, or figure out how to make GPUs that don't generate oven-like temperatures. Or try to force people to accept that you really don't need that many polygons.
- Victor Ganata
They said it'd be quiet, which further constrains cooling.
- Andrew C (✔)
They'd also probably have to do away with the optical drive, which would then probably reintroduce the issue of requiring an always-on Internet connection (which they've confirmed is not required with the XboxOne - it will require an Internet connection, but will still work if the net connection is out-of-commission for a while)
- COMPLICATED MR. NOODLE
Also sounds like they didn't bother with backwards compatibility for DVD based Xbox 360 games.
- Scoble, Alex Scoble
Or online games you have purchased
- Shevonne
Yeah, Shevonne, I think you are right, but I also think that with the online stuff they can possibly translate ownership from old platform to new for any online titles that get rewritten. Not that they will do this, just that it's possible.
- Scoble, Alex Scoble
I was thinking that it could be possible as well, but it seems due to the new hardware architecture...maybe the online games were created using the old one so it won't transfer? Someone know?
- Shevonne
I assume that the PS4 will have the same issue.
- Shevonne
They could always recompile the old games if a software emulation system isn't possible. But it's still noticeable how they didn't even mention it. Used to be backwards compatibility was a key feature (at least at console launches), or if it was left out, they at least had to address it.
- Andrew C (✔)
Yeah, I'm certain Microsoft (and Sony) would rather that developers port their games to the new platform.
- Victor Ganata
Yep, and it would still be possible for Microsoft to swing the licenses to the ports. Unfortunately, for the bean counters, there's little financial reason to do so. The number of sales that good will creates is much harder to count.
- Scoble, Alex Scoble
IMHO cross compiling always has, and always will, suck big time
- Jeff (Team マクダジ )
It's got to be better than emulation, though, performance wise, even if the XBox One is way more powerful than the XBox 360.
- Victor Ganata
That depends on the game, but yes, in general that's true, Victor. Jeff, I believe that a lot of modern games are developed chiefly for one console (I think EA mostly develops first for PS3) and then ported to the Xbox. It seems to work well.
- Scoble, Alex Scoble
should be interesting to watch now that both platforms will be x86 based, instead of totally different core architectures
- Jeff (Team マクダジ )
These days they're usually not ported after the fact, they're usually developed on the dev team's own abstraction layer (or sometimes licensed middleware) over PS3 and 360.
- Andrew C (✔)
Yeah, I know that Square Enix uses Crystal Tools to develop games for PS3, XBox 360, Windows, and the Wii.
- Victor Ganata
Yes, Sony is doing the same thing with PS4. Regarding MS transferring the licenses, if Windows Phone 7-> Windows Phone 8 is any indication, some games will, but others won't (I was able to download new version of Fruit Ninja when I switched phones, but had to buy new copies of my Angry Birds games)
- COMPLICATED MR. NOODLE
One red ring to rule them all. (a correction to the first comment) I wonder how they will compare to the original XBox, as web servers.
- April Russo (FForever!)