Hutch Carpenter

Senior Consultant for HYPE Innovation (http://hypeinnovation.com/). Father of two young 'uns who misses running marathons. San Francisco, CA.
A2: I think of gamification in 4 categories: Achievement, Recognition, Competition, Valuables. > First 2 are best for long-term. #innochat
RT @pulvereyes: A2: False. Those can be carrots or sticks, but it's about motivating productive behaviors towards personal, team or org goals #innochat
BTW, I purposely asked this points/badges/leaderboard question because so many critiques limit it to that (cc: @ibogost). #innochat
A2 Two daily gamification examples: Crosswalk countdown (disappearing resource, change behavior); MPG tracker in car (max mileage) #innochat
A2: Gamification is way beyond points / badges /leaderboards. We encounter gamification almost daily without realizing it. #innochat
RT @innoalchemist: Gamification "sneaks" structure/workflow into innovation...that's cool #innochat
RT @pulvereyes: rewards are a part, both tangible and intangible. but point is ongoing motivation #innochat
RT @DrewCM: I am loving that this topic is going in so many different directions today - last time (2 years ago) was very (too) sedate. #innochat
RT @innoalchemist: are quests a subset of gamification, or vice versa? #innochat > Feature +architecture. A Venn diagram if you will.
+1 > RT @DrewCM: Interesting - I'm seeing a developing contrast between gamification and rewards. The latter could be a subset. #innochat
RT @adhansen: Shocked that game-dev geeks are overly literal about this topic. #neverlearnedeyerollemoticon #innochat
I agree with @skap5 about quests. They tie individual activities into a broader mission. Energizing for innovation. #innochat
RT @George_Haines #innochat Gamification is a dirty word to gamers and game designers. > I've seen that. Would if they gamified innovation?
MT @Renee_Hopkins: @skap5 But isn't "quest" just one type of game? #innochat >Yes! There are multiple forms of gamification (wait for Q2).
RT @innoalchemist: returning fun into the dread of work? #innochat > Gamification CANNOT make awful tasks enjoyable.
A1: I think the "game" aspect of gamification tends to narrow people's view of what it is. E.g. "video games" cc: @skap5 #innochat
A1: Gamification = incorporation of stimuli into an activity to influence people's actions toward desired outcomes. #innochat
RT @dahowlett: @bhc3 Glad it's not just me that gets snarky at times then ;) > We all need some snark in our lives. #innochat
Hello innocats. Hutch Carpenter with @hypeinnovation here. #innochat
Don't hold back Saul! RT @skap5 Gamification is marketing bullshit to domesticate video games for the wasteland of big business. #innochat
#innochat covers gamification today (12 ET). Resources are included as prep, incl @ibogost's Gamification is bullshit http://www.bogost.com/blog...
Compare vocal ranges of todays top singers with greatest of all time http://www.concerthotels.com/worlds-... > Axl Rose has more range than Mariah Carey
Never ceases to surprise me that I see 'Taco Bell' in Twitter's trending topics so frequently.
#innochat today: Applying gamification to enhance innovation outcomes (5 pm GMT / 12 noon EDT / 9 am PDT). http://innochat.com/innocha...
Thinking a Phillip Phillips - Dave Matthews song might be pretty awesome. #idol
Great post on the traits of positive deviants by @JaneBozarth http://trainingmag.com/content... > Focus on those getting things done (h/t @audioswhite)
RT @martindave: We're all just making this up as we go along. In the majority of cases, there's more than one right answer. Cognitive diversity rules. 2/2
Criminy major websites, please do better with protecting our account information. cc: @ebay @linkedin @twitter
Enterprise gamification…yes or no? Twitter #innochat Thursday May 22 - http://bhc3.com/2014...
Yet another case where Shark Tank/Dragons Den has been an inspiration for internal corp innovation. US Bank: http://www.banktech.com/managem...
Positive Deviance vs. Best Practices - http://bhc3.com/2014...
RT @karisyd: The #gamification framework for business innovation. Interesting, though I don't agree with everything. http://blog.hypeinnovation.com/the-gam... by @bhc3