Togelius: Automatic Game Design - http://togelius.blogspot.com/2008...
"What we're trying to do is search a space of game rules for rule sets that constitute fun games. This immediately raises two questions: how do you define and search a space of game rules, and how can you measure whether a game is fun?" (via joshua) - ⓞnor
I wonder if the second question couldn't be more fruitfully answered by quantifying the amount of chaos the rules allow, like what Wolfram did for CAs. - Andrew C (see frenf.it)
On the other hand, an automated system for tuning rules would certainly be very interesting. I suspect it might need to be built with a lot of special purpose stuff - response times/delays like what people have, intuitive senses of what inertia and gravity do, and so forth, depending on the complexity of the space of rules. - Andrew C (see frenf.it)