Agile Low Risk Incrementalism vs Tectonic Disruptive Change. Boeing's 787 Dreamliner and the Decline of Innovation http://www.businessweek.com/article...
RT @mattbish: "MOOCs may allow peace in the world" says Khadija Niazi, 11, with degree from Udacity, provider of Massive Open Online Courses (MOOCs) #WEF
RT @noazark: Yeeeah... I just had a brief conversation with the most powerful man in the world. On the downtown 3 train. Nice guy. http://twitter.com/noazark...
"I wrote about the Social Dynamics and Communication aspects of Gamers and Gamification in Lynda Bourne's 2011 Book Advising Upwards. "The New New Confucian Communication Game". The Chapter parallels the development of the individual in society and in the games virtual environment. A couple of the things Gamers are excellent at, is Communication and Reputation management. Leadership is earned by mastery, conscientiousness, character and principle. While rewards in games are important, sustainable gamification requires community. These qualities that gamers master are similar to the leadership qualities Project Managers need to create team social and behavioral characteristics."
- Robert Higgins
Towards a post-2015 framework for disaster risk reduction - Documents & Publications - Professional Resources - PreventionWeb.net - http://www.preventionweb.net/english...
Amazon.com: Business Across Cultures (Culture for Business Series) (0978184112478): Fons Trompenaars, Peter Woolliams: Books - http://www.amazon.com/Busines...
Taylor & Francis Online :: The Cultural Shadows of Cross Cultural Research: Images of Culture - Culture and Organization - Volume 8, Issue 1 - http://www.tandfonline.com/doi...