http://nathanchase.com - Web Designer, Geek, Drummer, Gamer, Father, Social Media Junkie, Film Buff, Music Enthusiast, Dessert Devotee - Co-Founder, Flickchart
"I updated directly from 7.1.2 to iOS 8 GM. Perhaps that's causing some issue? Oh well, my iPhone 6 will be here Friday, so hopefully that one will be working as expected."
- Nathan Chase
zampa on DK2: Having issue achieving 75fps on some demos AND you have multiple monitors? Disabling extra monitors might do it. - http://www.reddit.com/r...
"You can use [Bilago's Game Manager](https://developer.oculusvr.com/forums...) to start an executable and force the Rift to be the primary monitor, which is usually how you can achieve the 75Hz v-sync successfully. Once you exit the executable, the game manager switches your monitor back to primary."
- Nathan Chase
"The screen door never bothered me, even on DK1. With DK2, much less so. If a 1440p Super AMOLED display reduces it even further, I doubt most people will have an issue. It'll probably take beyond 4K resolutions before it'll be so negligible that it no longer becomes an issue."
- Nathan Chase
"Different error now: > The description for Event ID 0 from source OculusVR cannot be found. Either the component that raises this event is not installed on your local computer or the installation is corrupted. You can install or repair the component on the local computer. > > If the event originated on another computer, the display information had to be saved with the event. > > The following information was included with the event: > > **Error: [HMD] WARNING: Modulation stop unverified!** >"
- Nathan Chase
"Windows Event logs show this: > The description for Event ID 0 from source OculusVR cannot be found. Either the component that raises this event is not installed on your local computer or the installation is corrupted. You can install or repair the component on the local computer. > > If the event originated on another computer, the display information had to be saved with the event. > > The following information was included with the event: > > Error: [WatchDogObserver] Deadlock detected: LongPoll I'll try uninstalling the 0.4.1 runtime, rebooting, reinstalling, rebooting, and see if it makes any difference."
- Nathan Chase
"Maybe try turning off your computer monitor(s) or nearby TVs/devices. I know that when I have my large 36" LCD on, it causes magnetic interference with positional tracking on my Hydras. This effect looks like it could be a similar interference issue."
- Nathan Chase
"This was my solution as well. Uninstall HLVR. Reinstall latest. Overwrite files with contents of .rar. Overwrite maps. Everything works great now. If only it didn't have black smearing, it'd be a flawless, full-game in the Rift."
- Nathan Chase
"I just rebound the flashlight to right Hydra stick depress using the in-game options. Cleared the key, had it wait for a new key, pressed the stick button down. The ladder problem was persistant for me until I grabbed the latest .rar from [this post](http://www.reddit.com/r...) and overwrote the files accordingly. The whole thing's working perfectly for me now - except for the black smearing - which hopefully is something Oculus can get resolved in a future SDK release."
- Nathan Chase
"Does it truly work in Direct Display mode, pushing right to the HMD? As in, I don't have to have change the Rift Display Mode to Extended for it to work? I've yet to get ANYTHING to work in Direct Display mode other than the demo built-in to the config utility. Can a few others verify this before I plunk down the cash?"
- Nathan Chase
"Oh, wow. I don't think I ever realized that in the vanilla game. Weird! I only noticed it during that rooftop sequence where you're getting chased and shot at by the Combine, and wondered why I couldn't run from them."
- Nathan Chase
"Ladders work great for me, but now I have a different issue that's perplexing. Depressing the left Hydra controller to sprint works perfectly in the training map, but in the actual game, it doesn't work at all. I tried rebinding the key in the options dialog, and it didn't seem to make any difference. Do you have any issues in the actual game sprinting on your local machine? Is there some reason why the sprint key bind would be different from the game to the training level you put together?"
- Nathan Chase
"I did notice the flashlight is still by default bound to button 2 on the left Hydra controller instead of the right Hydra hat depress. Easy to rebind it in the options, though."
- Nathan Chase
"Hell, yeah, Worm! That did it! The ladder works perfectly now. :) I also noticed the intro screen where you load or start a new game is completely different (now on the top of a building, instead of in the City 17 square). This new .rar fixed everything. Huzzah! Yay for troubleshooting!"
- Nathan Chase
"Well, I see that upon redownloading that .rar, it now includes the autoexec.cfg. The only change from my local version is the addition of cl_ragdoll_collide 1 - but I doubt that makes any substantive difference."
- Nathan Chase
"@Wormslayer - could you perhaps send (or host) your local machine's config.cfg and autoexec.cfg from the halflife-vr directory? Perhaps you have a setting in one or both of those that the rest of us don't, and that isn't included in the main HLVR installer? Could the config.cfg in Steam\steamapps\common\Half-Life 2\hl2\cfg also be conflicting and/or causing an issue, or does that get overruled by the HLVR config files?"
- Nathan Chase