Brooks Bishop

Programmer, web developer, wannabe blogger, internet addict, cat person, lover of tech and art and fine hats. http://wastedbrilliance.com
Worked out a method to put different tiles on different vertical positions. Like with the rock face fade tile here. https://twitter.com/BrooksB...
Need to rethink method of defining wall textures with multiple levels on water tiles. Want a gradient on the bottom. https://twitter.com/BrooksB...
Now with dirt tunnels instead of stonework. https://twitter.com/BrooksB...
And here again with the buttressing reinstated. https://twitter.com/BrooksB...
That doesn't have my usual corner cost buttressing to keep the pathfinder from touching the room corners though.
Here's the pathfinder in action, drawing the paths in stone rather than dirt/grass so they path lines are visible. https://twitter.com/BrooksB...
Grassy field strata filtered through binary space partitioner. Why are there grassy fields in a cave? No clue! https://twitter.com/BrooksB...
RT @rabbit_nabokov: momo 3 is 95% approved to top 100! please vote and RT to spread the word, minna!! http://steamcommunity.com/sharedf... https://twitter.com/rabbit_...
The eternal tweaking of the water wave parameters. https://t.co/7wmqjmMJIQ
This set of values in the generator was surprising and unexpectedly cool. https://twitter.com/BrooksB...
I think there's definitely some promise here. Just need to combine this with some room generation techniques. https://twitter.com/BrooksB...
Using Perlin noise as a strata map, combined with the autotiler is working out pretty well, I think. https://twitter.com/BrooksB...
My test cellular automaton attempt appears to have gotten out of hand. https://twitter.com/BrooksB...
At this point, I'm just stealing artwork I was doing for other projects to throw in and see how it looks. https://twitter.com/BrooksB...
Working on room "biomes" for added variety. https://twitter.com/BrooksB...
Mouse dragging to move camera and arrow keys to move character. https://t.co/rkD7eDeZ63
Added shadow quads to the entity draw manager, so things won't look like they're just floating any more. https://twitter.com/BrooksB...
Still trying to wrap my head around world/screen space conversions and the depth relationship so I can fix my billboard depth properly.
Locked the camera to an isometric view with keys to rotate 90deg increments with a bit of easing to make it... https://t.co/DbAg7UdE2D
"A chicken in every pot, and an Ellica in every room!" Testing billboard sprites. Ellica is just placeholder. https://twitter.com/BrooksB...
Expanding on my autotiler so I can group tile types to determine what they do and do not auto tile against. https://twitter.com/BrooksB...
Working on water tiles with some shader animation. Eventually generator will make lakes and rivers and pools. https://t.co/QWnuZDuemx
BSP looks a lot better with the final rooms randomly cropped some, I think. https://twitter.com/BrooksB...
Testing Binary Space Partitioning for room layout rather than the old random rectangles. Need to shrink rooms some. https://twitter.com/BrooksB...
RT @BootdiskRev: Make $0.12 an hour with this one weird trick! https://t.co/pXdnHMCWF6
Have I ever mentioned how much I love Bitstream Vera Sans Mono?
I kind of wish I could watch streamed matches of the Titanfall "Cheaters Bracket." I bet they're hilarious.
RT @MagicalTimeBean: What are you doing up so late? Let me answer that for you. You're watching the Escape Goat 2 launch trailer. http://www.youtube.com/watch...
Indie Royale “Gaming Tuesday” Bundle! - http://wastedbrilliance.com/2013...
Street Cleaner, the Motion Picture Soundtrack - http://wastedbrilliance.com/2013...