Brooks Bishop

Programmer, web developer, wannabe blogger, internet addict, cat person, lover of tech and art and fine hats. http://wastedbrilliance.com
150+ Duelyst Units in 2 Minutes - http://www.youtube.com/watch...
RT @TheJTRO: I can't believe a draft for FP2 finally exists. I'm at a loss for words at how happy this makes me. Prepare to RENIG. https://twitter.com/TheJTRO...
RT @VigilanteNoir: https://streetcleaner.bandcamp.com/yum ghwt-hz3p 3cht-vgln 5pc3-6bve r9hw-kxz3 a3c4-kq84
Any fans of synths, outrun music and '80s action flicks should check out the brand new Street Cleaner album! http://streetcleaner.bandcamp.com/album...
RT @trap0xf: Updated my résumé. Looking for work, willing to relocate. http://daifukkat.su/files... I would appreciate sharing this, if it's no trouble.
RT @JaimersSTG: Also I guess this is the best time to say I made a Patreon? In case anyone would like to support the shmups: http://www.patreon.com/Jaimers
POLLYANNA: An Animated Earthbound Tribute - http://www.youtube.com/watch...
For once, @Amazon has let me down. An item released last week still tagged pre-order so they won't ship it out for 2 more weeks.
for x = 0 to width for y = 0 to height if x mod 2 == y mod 2 draw square at x, y Instant easy checkerboard!
RT @TheJTRO: Just finished a rough draft of a bizarre new movie. What The FP did for Dance Dance Revolution, This movie does for online fantasy gaming.
Putting some more work into my texture packer/sprite animation tool to export content to my C++ engine. https://twitter.com/BrooksB...
RT @MommysBestGames: Guys, I'm talking with @STGWeekly in about 20 minutes over here. http://www.twitch.tv/stgweekly Check it out! Shoot 1UP talk + more.
RT @STGWeekly: We're set to cover and talk with Aeternum's developers on today's episode #65 @ 2pm CDT (roughly 40 minutes from now) http://www.twitch.tv/stgweekly
Got the Rankin-Bass Hobbit and Return of the King today, of which I always loved the art. But HOLY CRAP these covers. https://twitter.com/BrooksB...
Worked out the projection math to visualize dijkstra values. Also usable for pop up text like damage done. https://t.co/JMUEzGvHcJ
Now have working: movement, directionality, and basic AI via dijkstra maps. Red sprite is in chase mode. https://t.co/oK3a1mLhUl
RT @STGWeekly: August is INDIE MONTH! It means we're talking to the devs of SHOOT'EM'UPS! This Sunday: Hangeki. Next Sunday: Aeternum. Let the hype begin.
Holy crap. I think I might actually have to use a Karnaugh Map.
RT @StegerGames: Mount Your Friends is OUT NOW! GO GET IT http://store.steampowered.com/agechec...
Accidentally broke my radiometer. Now I'm sad.
OH NO. She broke out and attended a party at the willow table.
Of course, a jet black Werecamel shows up the first winter and bites my best crafter. Well, now you're locked in a room Kogan Kikrostost.
Mysterious HUD object. http://t.co/9O7yNgS91W
Interactive line selection using Bresenham's algorithm in the selector callback. https://t.co/a7G8F1JIis
Hmm. Should I fall down the Dwarf Fortress rabbit hole for a while again or not...?
Selector callback can alter the selection visualization based on present entities. https://twitter.com/BrooksB...
Sprite sorting and per direction frame drawing working, thanks to temp FFT squire sprite. https://t.co/K0eL7ON43M
Working on a system to let me create selection areas, like regions or tiles with entities or directions, etc. https://t.co/HavHf9x94Y