Gamasutra interview with Jordan Weisman: http://www.gamasutra.com/view...
"In that speech I did on world generation, one of the slogans I had on there was, "Establish the familiar so people can appreciate the exotic." And if you don't do that, if you try to do something that's too exotic, it doesn't give them anything to hold onto. They don't have a handle. They don't know what they're supposed to pay attention to. So in many cases, the part that's familiar is the plot line. If I can grab onto that plot line, then I can appreciate the exotic of the fact that this plotline is happening in outer space or underwater -- as opposed to, if I have a totally exotic environment and a totally exotic plotline and totally exotic characters, I get lost. Other times, you give them a very familiar setting, so the setting is something they're very comfortable in and they can immediately absorb, and then you can throw them a plotline which is totally whacko. They're able to appreciate the fact that the part that's exotic is the plot. " - Graham Sergeant