Upping The Craft: Susan O'Connor On Games Writing:
http://www.gamasutra.com/view...
James Tindall
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"When I work on stories, I try to just get down to the absolute, the most bare bones concept you're trying to get across. That is what has to get protected. The story has some meaning; everything else is up for grabs.
That one core bit has to stay in place, otherwise you have a meaningless story. That happens in games. You're like, "I care, why?" [laughs] when you are playing the game. "
- Graham Sergeant