Re: Limitation & Penalty vs Complication and Consequence - http://www.ongoingworlds.com/blog...
"I'll tell you what: try it. Give it a go. Put together a game without inherent mechanical limitations which keep a character from achieving things in their character concept. Play it. Tell us what happens. Because what you're really telling me is that writers don't have fun. That writers do not enjoy the act of creating stories. That writers, who have no inherent mechanical limitations on what they can define their characters and even environments doing beyond what they can persuade the reader is reasonable, can only create the exceedingly dull. I think something is bollocks here, but it's your point rather than mine. I also like the way you employ a strawman here, suggesting that I have advocated for unlimited power for every character in every situation in every story. That's exactly the opposite of what I've done. In fact, I've given multiple examples, vast examples, of characters with limitations which are advocated for by the player. I've been very clear about when and where such..." - Alexander Williams