Blobs in Games: Hex grids: choosing data structures and generating algorithms - http://simblob.blogspot.com/2015...
"In the last blog post I described the project I've been working on: generating hex grid code libraries, for lots of different types of hex grids. I wanted to transform "proto-algorithms" into algorithms for a specific type of hex grid, and then convert the algorithm into code.. That was the pattern I initially expected to follow, so I'd end up with maybe 50 algorithms multiplied by 70 grid types multiplied by 20 languages, or a total of 70,000 code snippets." - Amit Patel
"I started this project thinking I would need to generate lots of algorithms. I thought the algorithm generation step would take the most work, and the code generation step would be relatively easy. I ended up spending a lot more time thinking about how to represent the modules. I don't actually need to generate lots of algorithms." - Amit Patel
"Haxe-gons" - OCoG of FF, Jimminy
And the third part posted: http://simblob.blogspot.com/2015... - Amit Patel
I won't have this project finished before FF disappears. - Amit Patel