The biggest challenge was trying to cram the games into the limited hardware capacity. … The Super NES had limited capacity. So if there was a sound like “aaahhh” — a long sound — we couldn’t fit the full voice in, so instead we made a small “ah” sound and repeated it as “ah,” “ah,” “ah,” “ah.” That made it sound like the full voice, but saved on... - http://msrdic.tumblr.com/post...