The Message Is The Product: Solving Mobile Gaming’s Price Problem - http://rjbailey.wordpress.com/2015...
Jan 12, 2015
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Originally posted on TechCrunch:
Editor’s note: Tadhg Kelly is a games industry consultant, freelance designer and the creator of leading design blog What Games Are. You can follow him on Twitter here. Barring a couple of examples like Minecraft and Monument Valley the conventional wisdom is that you can’t charge for mobile games. That, unlike other digital stores like Steam, the users…
- Ron Bailey