GDC: Big Designers Find Satisfaction in Small Games: http://www.wired.com/gamelif...
James Tindall
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Creators of legendary games of the ’80s and ’90s like Sinistar and Indiana Jones and the Last Crusade are increasingly working on social games like those found on Facebook, largely because the development of popular time-wasters like FarmVille closely mirrors the creative process that drove the early days of gaming: small teams, short production schedules and more creative autonomy for designers."
- Graham Sergeant